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Unready Player One: Why Movies and Video Games Don’t Mix

By Yasmina Tawil

By Daniel Carlson

There’s a concept in video game theory called “ludonarrative dissonance.” At its core, it’s about the interaction between a game’s themes (what it wants you to feel) and its mechanics (what it wants you to do), as well as any conflicts that might result when those two things intersect. An example of this would be a game that promotes themes of individuality and freedom while locking the player...

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